Tuesday, December 25, 2007

Merry Christmas From Solstice01!


Happy Holidays & Happy New Year

Wednesday, December 19, 2007

If I ran Bungie Studios

What Bungie disciple hasn't daydreamed about how they would tweak or improve the Halo universe if they ran Bungie? I've got a few ideas. Some are impossible to implement, and some would be easy - or would have been - before the game went gold.

This isn't a knock on Halo or Bungie at all, just little things I'd experience in Halo 3 if this was a perfect world.

To misquote a movie -

Gamer - "Is this Heaven?"
Solstice01 - "No, it's Halo 3."

First of all, there are 13 skulls to unlock in the game, and yet there is enough room for three more skulls on the screen. What I would do? Have the three Elite skulls on the Cortana level be unlockable skulls that give you different metagame experiences.



One Elite skull (called "Mirror Mirror") could allow you to play through single player as your Matchmaking SPARTAN/Elite. Sure the cut scenes would stay with ol' 117, but it would be a nice touch to let you play through as "you."

Another Elite skull (called "Goodbye") could give you limited "on tap" active camo like the Arbiter from Halo 2. As a twist it also gives the highest ranked baddies that same ability.

The final Elite skull (called "Retro") would make 117 wear the original Halo armor in the campaign, and fight the old school Elite-soldiered Covenant forces. The Brutes are okay, and fun to take down, but the Elites are a much more unique and interesting character class for the game. It would be an easy switch - all of the brutes would be replaced with Elites of similar rank (with the leaders bearing Energy Swords instead of Gravity Hammers). The drop ships would also revert back to the old "tuning fork' designs.

These three skulls would be relatively simple to implement since the models, textures, and animations are already built in.

Another thing I'd like to see is the ability to "level up" in Social Matchmaking. This would be much more difficult logistically for Bungie to do, but not completely outrageous. You would have a game variant of Big Team Battle called "Progression" one team randomly becomes Covenant and the other team becomes UNSC forces.



Everyone starts at the lowest level. Covie players start as Grunts, and UNSC players start as Marine Footsoldiers. Bear with me here. Each would be balanced as far as abilities go. The Footsoldiers would be faster than the Grunts and could jump higher, but the Grunts would be slightly better armored. Although neither one has powered armor, so you'll die easily.

After you get 2 kills as your starting type, you instantly morph into the next level, which is Jackal (sans energy shield) and Specialist (my name for the Communications guys that wear Oakleys.) Again these would be evenly matched but slightly different.

After 3 more kills you go to the next level. For the Covenant team, this means you are a low level Brute. Non-Powered Armor, SPARTAN-level movement, etc. The UNSC equivalent would be the ODST ("Feet First Into Hell", don'tcha know!) Then 5 kills at that level and you graduate to the top, which would be your usual SPARTAN character for UNSC and the Captain level Brutes for the Covie forces. For a nice twist, the UNSC players that get to this level will randomly be an Elite or a SPARTAN.

You can be killed in between getting the kills you need, but the neat thing is that very quickly there will be many different characters with different abilities fighting each other on the same map. This might seem unbalanced, since someone who is good could outrace everyone to SPARTAN and then mow down the lowly grunts with ease. I'm not sure how to balance that aspect. Maybe once you reach that level if you get killed you revert back to an ODST until you get another kill or something.

A lot of testing would need to go into making it fun, but I'd be okay if my GUI looked the same regardless of what character I was. And for another twist, the one of the two teams could also be randomly turned into the Flood. ("Facehugger" form, then human combat form, then Elite combat form, then Brute Combat form.)

Next are new multiplayer maps I'd like to see. I really like the three new maps, although one of them is very tough to survive on (more on that during my review of the Heroic DLC).

"Ambient Praise" - I'd like to see a Covenant vessel map, similar to the one on Halo 2 but large enough for 5 on 5 or even 8 on 8 Team Slayer. This would be challenging to lay it out, but have two bases be on either side of the vessel and a big open three level hanger as the middle. You could borrow from the previous Halo games for much of the level design.

"Null & Void" - How about a map set in space with zero G? There could be large objects (like the debris of a vessel or parts of a Halo) floating in the background that could can climb on and in. You can kick off from your starting location but can't stop or change direction unless you collide with something or fire your weapon in the opposite direction you want to go. This would be almost impossible to make playable, but very cool if they pulled it off - especially since this type of multiplayer level is rare.

"Key" - A level on board the Forerunner ship would be cool, especially since we never really see much of the inside of it. There could be unique objects or custom power-ups, Guardian "bots" that cause trouble, etc. This would be a small map similar in size to Snowbound.

How about frequent DLC featuring new armor, insignia, and colors? Who wouldn't pay 400 MS points for black armor or some cool new helmet? I was on Heroic DLC today and there were over 17,000 people. That's $170,000 for Bungie. They could charge 400 points for five new colors (Black, Green/Brown Camo, Blue/White Camo, etc) and five new insignia. I know I'd like to see more Elite helmet choices, since there are some really cool ones from Halo 2 that are collecting cyberdust on Bungie's backup HDs.

New vehicles that are really old vehicles can also be offered as DLC. Things like Hogs (the civilian version of a Warthog) could be offered. Buy it and you get it in several colors (matching colors for your SPARTAN/Elite). Maybe it's a little faster than the Warthog, since it's not armed. Civilian versions of the Mongoose could follow suit. Who cares, you wonder? Why bother? Because it's something Bungie could do cheaply and quickly, and there are people out there who would like things like that for custom game types.

There are many other ideas (Dual wielding Energy Swords, anyone?) and this is just a sampling of ideas I've had. I'm 99.99% sure Bungie doesn't know this blog exists, but all I can do is publish it and continue to hope.

Still Incredible

Today is December 19th. My birthday was this week, and I got the new maps and the soundtrack to Halo 3. I'll be reviewing them in upcoming posts, but wanted to just update everyone one on how I feel about Halo 3 almost 3 months later.

It's still incredible.


Gotcha.

Halo 3 is the only game I really play on the Xbox 360. I've got some borrowed games from CyberKnight, and a few Xbox Arcade games, but nothing has prevented me from enjoying what is now my favorite game of all time.

I spend most of my time playing Lone Wolves, but I believe I've truly reached the end of my growth there. I dropped to 29 again and clawed my way back to 30 today. It's been more than a month now that I've been at 30, so I think this is it. I played with a guy the other day (who was fortunately on my team) who was a General - Skill 50. He ended up with 28 kills. I had 6 or 8, I can't remember.

I went back and watched the film of the battle from his perspective. He spent the whole time with the sniper rifle and the battle rifle, and destroyed anyone of the opposite color foolish enough to play on the same map as him.

I've also started spending more of an effort to collect all the skulls and terminals. I think I have 1 or 2 terminals left, and 4 or 5 skulls. They are hard to find, but it helps to go through the level in Theater Mode and look for them that way.

I also need about 190 points worth of Achievements, including all of the metagame point achievements, Mongoose Mowdown, the SPARTAN laser one, 5 sticks, and a few more. I don't know if I'll ever get them all, but it does make the game have long term goals.

However, I am beginning to suspect that my favorite thing to do in Halo 3 is to play team slayer with my clan. There's something about having fun with those guys (and gals) that make Halo 3 even better. It is an interesting juxtaposition from Lone Wolves, where I turn off the other players and usually don't even bother wearing my mic. I might as well be playing AI bots. But playing with your friends, and then laughing at the antics that ensued and fun that was had by all is always entertaining, and I find myself wishing I didn't have to go to bed and could stay up all night playing. Darn day job!

Monday, December 10, 2007

From the Friend's List

I thought it would be nice to spotlight some of the fine folks I have on my friends list. 99% of them I didn't know before I got an Xbox 360. What makes them a friend? Why did I add them (and also rate them as recommended?)

Today's entry is the first guy who graced my friends list. In fact, he was there before I even owned a 360; how's that for being on the ball? CyberKnight is the closest friend I have on my list, and the only one I know in real life. He lives down the street, and introduced me to the 360. Before that, we'd play Halo 2 together on the Xbox, where he would regularly stomp the polygonal guts out of my Halo 2 SPARTAN.



A member of the Geezer Gamers, CyberKnight is also in the same clan I am, the Awesome Possums. So here you go, CyberKnight, your very own blog post. Coming soon, others on The List.

Monday, December 3, 2007

Am I the Oddball?

Halo 3 is a very good game at giving something to the masses that everyone will like. To that end, there are many game types for the players who amass in the numerous ranked and social lobbies. I almost exclusively play ranked games. Why? I don't know. Probably because it matters. If you win, you are (usually) rewarded with a raised skill level. If you lose and lose badly, you are (again, usually) punished with a diminished skill level.

Now that I am up to 30, I am nearing the end of my endurance. It has become very difficult just to stay at 30, much less move up. In fact, in the last 20+ ranked matches, I've been as low as 28 and only as high as 31. The players are just too good. If I make a bonehead move, I pay for it with a death animation and a respawn time.

I appreciate the many game types, maps, and variants that Bungie spends money and time on. Take Lone Wolves (my favorite lobby) for example. You can play Slayer, Swords, Crazy King, and Oddball.

But wait! What is Crazy King and Oddball?

Well, they are objective-based game types.

Shouldn't they be in a different lobby? Maybe Social Slayer?

Well, they do have to go somewhere, because for some people those game types are fun. The only reason I don't mind Crazy King only due to the fact that most of my 30 points have come via that game type. My strategy almost always pays off, so I either move up a point or stay where I'm at.

However, the bee in my MJOLNIR VI Bonnet is Oddball. This is a game type where a skull appears in the middle of the map, and you have to grab it and hang on while other people try to kill you. The first person to have a cumulative holding time of 50 seconds wins the game.

The problem is that there is very little skill involved. Some of the players don't even go after the ball. Maybe they don't understand the rules, or maybe they just like disrupting the flow. Either way, I got stuck playing Oddball (nobody vetoed the game) with a guy who had a shotgun and guarded the skull! That's right, he didn't pick it up, he protected it like a mother goose protecting her egg.

Another problem is that in a game like Oddball (and I'll admit, Crazy King) there is no real time to go after better weapons or sticky grenades. You need to get to the skull now, because someone is racking up the points while you are standing there earning nothing. So you are forced to fight the person with the skull using the assault rifle and frag grenades. (If you are one of the people who reads this blog but has never played Halo 3, suffice it to say this is a weak weapon combination.) The guy with the skull simply waits until you are within range, and then lunges forward like an Olympic speed skater and kills you with one "shot" by punching you in the face.

Congratulations, now you get to respawn across the map and start the process over.

This might just be a strategy problem on my part, but it annoys me when people are behind me and start shooting me while I am half a map away from the ball. I get that you want an easy kill, but here's a hint, Guy-in-the-Green-Armor: if you let me soften up the skull carrier, then you can kill us both and take the skull for yourself! This happens in Crazy King too.

Ultimately, Oddball is a necessary evil in Halo 3 multiplayer. If I want to play Lone Wolves, I have to play Oddball from time to time when no one vetoes it or it is the replacement game after a different veto. I think a game like Oddball, where it is so easy to lose a match 50-0 shouldn't be in a ranked Slayer room. It is so difficult now for me to move up, where I bite and claw my way from 30 to 31 only to fall again to 30, to then get stuck playing Oddball and having some guy grab it and run while everyone else pretends it is just a Slayer match.

Soon I'll be reviewing the levels that are out, and the three new ones once I get them. For now, let me say that while I'm good at Crazy King, I would sacrifice it out of Lone Wolves if it would take its skeletal sister-game variant with it. Let me succeed or fail with the barrel of my rifle or the tips of my energy sword, not via the cruel grinning death's head.


If Solstice01 could just pick up that 7-10 split...